Isaac Carman's Work&Math Blog.
Yet another work blog!
Category: Uncategorized
-
Math Blog This week, I chose to continue working on the save system, this time adding a debug menu into the game to make editing save data for development and debugging easier. To do this, I needed to use Data analysis and Interpretation (Standard: Data, Statistics, and Probability) by categorizing the save file’s data into…
-
Math Blog This week, I decided to continue working on polishing the save system to be able to handle more complex data and store more of the player’s progress. To do this I once again had to use Data serialization and Statistics (Standard: Data, Statistics, and Probability) in order to add even more to the…
-
Math Blog This week, the project review got delayed to Wednesday, and as such, I had more time to refine the save handler into the best state it can be before the review/new demo. The largest improvement added was a way for the player to reset their save data, so that if they wish to…
-
Math Blog This week, we are timecrunching because project review is within another week, and as such we need to get as much *WORKING* stuff into the game as possible. As my task that I spent nearly the entire week implementing, I had to make a handler class that allows the player to save their…
-
Math Blog This week within Game Development I had to implement crouching down into our game, and leaned on boolean algebra (Standard: Algebra and Functions) to be able to signal when to move the camera down, along with signal to the enemy AI that the player cannot be detected unless there is direct line of…
-
Math Blog This week, within Game Development, we were back to our normal, yearlong projects. In my case, this meant adding brand-new secondary weapons into the game.Since I have not refactored the blocking code just yet, I haven’t been able to add the shield, but I was able to add the tomahawks and throwing knives…
-
Math Blog This week, within game development, the game jam was extended. Due to this, this week I pivoted back to coding to be able to make as much progress on the code for the project as possible.My main goal for the week was to get the UI and code for each stage working and…
-
Math Blog This week in game development, it was another game jam, and as such, I had to design a new game. To do so, I had to use algebraic functions to determine the minimum required score that the player needs to reach in order to progress within the game. The function that determines the…
-
Math Blog This week in game design, I had to rely heavily on Boolean algebra and have a deep understanding of Boolean algebra to refactor code that allows the player to attack with their main-hand weapon from 4400 characters of code, down to 2200 while still keeping full functionality. The code snippet below shows two…
-
Math blog This week, in order to fix bugs related to the stake gun secondary weapon, flintlock secondary animation, along with certain animations, I had to use vector mathematics, along with boolean algebra. When fixing the stake gun and flintlock, I had to change the impulse applied to the projectiles to prevent them from colliding…