Isaac Carman's Work&Math Blog.
Yet another work blog!
recent posts
about
Category: Uncategorized
-
Math blog This week I completely refactored the weapon attack system, along with the weapon animation system. To do this I had rewritten the attack code to use a state machine, along with boolean logic to determine which animation to play and which damage values and percentage chances to fetch. Along with this I had…
-
Work Blog For this week I have been working on finalizing the villagers navigation and making the villagers state machine work correctly, as the villagers had up until now not been able to correctly idle, and would not wait when grabbing a new movement position. Math Blog This week, using vector mathematics and coordinate space…
-
Unfortunately, I had a sickness throughout the entirety of week 6, and as such could not do any work, and math blog is all but irrelevant due to me not doing anything the entire week.
-
Work Blog This week, we have started our first game jam of the year! We were given the theme “Safe!” for this jam, so I decided to take the theme as literally as possible. My game pitch & concept was a puzzle roguelike named “Safest Safes Safely Unsafe’d”, where you play as a locksmith tasked…
-
Work Blog Week 1: Last week was the pitch, and the project started. I had pitched my game idea and then ultimately joined the team for the game “Salem Stalker”, which is a slow-paced, open-world, melee-focused FPS game. After joining the team, to learn the basics of Godot, I did this tutorial all throughout last…