Isaac Carman's Work&Math Blog.
Yet another work blog!
Category: Uncategorized
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Math blog This week I worked on updating the way that the secondary weapons switch between animations, which required an understanding of boolean algebra to determine when and what animation to play. Along with the transitions and logic for the animations, I also had to create some temporary animations for the stake launcher that I…
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Math Blog This week I have been using vector mathematics, along with algebra to be able to implement a new offhand projectile weapon, that will be able to pierce through enemies and deal differing damage depending on how many enemies have been pierced through, along with making the projectile disappear once a certain amount of…
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Math blog Throughout this week I continued to work on the secondary offhand weapon for the player to use. I used vector mathematics and probability to be able to randomize the velocity of smoke particles that appear when using the secondary weapon.
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Math blog This week I worked on implementing a off hand projectile weapon in our game. I had to use vector mathematics to be able to understand how and where to apply impulses to have the projectile travel in the desired path. I also had to use geometry to be able to determine whether a…
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Math blog This week I worked on creating and implementing sound effects into our game. I had to use math such as probability to be able to randomize properties of certain sound effects such as the players footsteps, and attacks. Along with this I needed to utilize Vector mathematics to be able to position sound…
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Math blog This week I completely refactored the weapon attack system, along with the weapon animation system. To do this I had rewritten the attack code to use a state machine, along with boolean logic to determine which animation to play and which damage values and percentage chances to fetch. Along with this I had…
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Work Blog For this week I have been working on finalizing the villagers navigation and making the villagers state machine work correctly, as the villagers had up until now not been able to correctly idle, and would not wait when grabbing a new movement position. Math Blog This week, using vector mathematics and coordinate space…
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Unfortunately, I had a sickness throughout the entirety of week 6, and as such could not do any work, and math blog is all but irrelevant due to me not doing anything the entire week.
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Work Blog This week, we have started our first game jam of the year! We were given the theme “Safe!” for this jam, so I decided to take the theme as literally as possible. My game pitch & concept was a puzzle roguelike named “Safest Safes Safely Unsafe’d”, where you play as a locksmith tasked…
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Work Blog Week 1: Last week was the pitch, and the project started. I had pitched my game idea and then ultimately joined the team for the game “Salem Stalker”, which is a slow-paced, open-world, melee-focused FPS game. After joining the team, to learn the basics of Godot, I did this tutorial all throughout last…