Math Blog
This week in game development, it was another game jam, and as such, I had to design a new game. To do so, I had to use algebraic functions to determine the minimum required score that the player needs to reach in order to progress within the game. The function that determines the minimum score being:
with being the score, and being the player’s current stage.
Along with using functions, I also had to use numbers and statistics to determine parts of the player economy. Namely, how the player gains money and how certain “modifiers” within the game give the player extra money. The player gains money by having more unplaced tetrominos by the end of the stage, and the modifiers that can be used during stages give the player a flat amount of money each time they are used.
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