Math blog
This week I worked on updating the way that the secondary weapons switch between animations, which required an understanding of boolean algebra to determine when and what animation to play.

Along with the transitions and logic for the animations, I also had to create some temporary animations for the stake launcher that I made last week, and had to use a understanding of geometry to create animations from scratch using the Godot animation system.
Work Blog
This week I was really focused on getting the secondary weapon animations working, but I had finally been able to fix a bug I had been dealing with for quite some time. Said bug being an issue where when switching secondary weapons, it wasn’t assigning the weapons script to a variable, therefore whenever a function of that script was called, it would not work. I had also spent a small amount of time working on getting the foundation for two other main weapons (that being the dagger and the longsword) into the game, but not giving them animations/functionality just yet.
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