Math Blog

This week I have been using vector mathematics, along with algebra to be able to implement a new offhand projectile weapon, that will be able to pierce through enemies and deal differing damage depending on how many enemies have been pierced through, along with making the projectile disappear once a certain amount of enemies have been hit.

Work Blog

As is outlined above in the math blog, I have implemented a new secondary weapon! There were some odd bugs that I encountered, such as the collision detection not working all the way, but after asking Mr. Compton about the bugs, I got them fixed! I also tried to fix the secondary weapon switcher, but It seems that I was unsuccessful sadly.

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