Work Blog
Week 1:
Last week was the pitch, and the project started. I had pitched my game idea and then ultimately joined the team for the game “Salem Stalker”, which is a slow-paced, open-world, melee-focused FPS game. After joining the team, to learn the basics of Godot, I did this tutorial all throughout last week, and partially on the weekend. Throughout this week, the task I have been working on is getting friendly NPC pathfinding working using the Godot NavigationServer3D. While it still is not working as intended it is really close to done and I think that it will be finished by early next week.
Math Blog
Standard: Number and Quantity (Vectors)
Throughout the past two weeks, and particularly last week, I have been using the vector standard quite a lot. I had to use the vector standard within my code for a small tutorial project in Godot, where I had to have meteors flying at the player. I had to use velocity, acceleration, and translations to be able to make the meteors move across the screen and toward the player.
Standard: Algebra and Functions (Coding)
Throughout the past two weeks, I have also been using the coding standard. I have been coding a NPC villager that has randomized pathfinding that depends on boolean statements to decide where the NPC will pathfind and move to next. I have also been using functions to be able to make the NPC move and pathfind using the Godot NavAgent node.
Images on the way of code and such. I will have them in by next week.