Category: Uncategorized

  • Math blog This week, in order to fix bugs related to the stake gun secondary weapon, flintlock secondary animation, along with certain animations, I had to use vector mathematics, along with boolean algebra. When fixing the stake gun and flintlock, I had to change the impulse applied to the projectiles to prevent them from colliding…

  • Math Blog This week, it was essential to use both boolean algebra, algebraic functions, along with geometry to improve and polish the animation system. This involved creating complex algebraic equations/functions and boolean expressions to allow animations to flow together more smoothly than before, along with more accurate detection of when to actually trigger each animation.…

  • Math Blog This week I had finally got the animation system to start to work, which required an in-depth understanding of boolean algebra and logic. I had gotten the system to work by intertwining different variables within a script (Variables such as whether a player is running, the velocity of the player, which swing within…

  • Math Blog This week I had created quite a few temporary animations during the timecrunch for when we thought open house would be for the dagger weapon, which required an understanding of basic geometry principals. (image of the animations soon i promise) Along with this, I have continued to work on the final animation system…

  • Math Blog This week I had used boolean algebra to (attempt to) create a complex and in-depth animation system for the main weapons the player will use. This involves creating a boolean expression for each and every possible transition between each animation (as shown in the image below). Using vector quantities was also essential to…

  • Math blog This week I worked on updating the way that the secondary weapons switch between animations, which required an understanding of boolean algebra to determine when and what animation to play. Along with the transitions and logic for the animations, I also had to create some temporary animations for the stake launcher that I…

  • Math Blog This week I have been using vector mathematics, along with algebra to be able to implement a new offhand projectile weapon, that will be able to pierce through enemies and deal differing damage depending on how many enemies have been pierced through, along with making the projectile disappear once a certain amount of…

  • Math blog Throughout this week I continued to work on the secondary offhand weapon for the player to use. I used vector mathematics and probability to be able to randomize the velocity of smoke particles that appear when using the secondary weapon.

  • Math blog This week I worked on implementing a off hand projectile weapon in our game. I had to use vector mathematics to be able to understand how and where to apply impulses to have the projectile travel in the desired path. I also had to use geometry to be able to determine whether a…

  • Math blog This week I worked on creating and implementing sound effects into our game. I had to use math such as probability to be able to randomize properties of certain sound effects such as the players footsteps, and attacks. Along with this I needed to utilize Vector mathematics to be able to position sound…